Training focus
Builds desktop mouse control, crosshair discipline, and the ability to turn visual target reads into camera movement.
Mode guide
FPS 3D is the desktop-focused mode for fixed-crosshair aiming, camera control, and target reads in a playable 3D space.
Builds desktop mouse control, crosshair discipline, and the ability to turn visual target reads into camera movement.
Play with a mouse on desktop, keep your eyes near the center crosshair, lock the cursor from the stage, and rotate between target switching and tracking sub-modes.
Use it when you want desktop pointer-lock practice that feels closer to an FPS camera than a 2D canvas drill.
desktop
FPS 3D uses a WebGL stage and Pointer Lock so mouse movement rotates the camera while the crosshair stays fixed at center.
Use a desktop mouse and lock the cursor from the WebGL stage before the countdown begins.
Keep your eyes near the crosshair and rotate the camera with controlled mouse movement.
Switch sub-modes between runs to compare target switching, small corrections, and tracking control.
Use FPS 3D when you want browser practice that feels closer to an FPS camera than a 2D canvas.
Compare score, accuracy, and hits or misses only when duration, target size, sub-mode, map, and sensitivity multiplier stay the same. In Tracking, on-target rate shows the share of recorded samples held on the target; read it as sustained control, not a skill tier.
Keep one map and sensitivity multiplier for three equal-duration runs: start with Gridshot for camera scale, repeat the weakest sub-mode, then finish with Tracking. If control breaks, lower speed or enlarge the target before changing sensitivity again.
FPS 3D keeps the crosshair fixed and turns mouse movement into camera rotation. Use 2D Tracking instead when you want to isolate smooth cursor contact without Pointer Lock, map depth, or camera movement.
TrackingAnswers for using this drill inside the browser trainer.
The mode depends on WebGL and Pointer Lock so mouse movement can rotate the camera like a desktop FPS view.
Start with gridshot to learn the camera feel, then move into tracking or microflick once the center crosshair feels stable.
No. FPS 3D adds camera-style practice, while the 2D drills remain useful for isolating target switching, flick paths, and smooth control.